## Avian Humanoid Pixel Art Character Sheet
**Character Name:** Aether
**Character Type:** Agile Hero/Support
**Visual Style:** Vibrant, outlined pixel art
**Attributes:**
* **Species:** Avian Humanoid (bird-like features combined with human form)
* **Age:** Young Adult
* **Gender:** Male
* **Height:** Average human height (for scaling purposes in game)
**Color Scheme:**
* **Primary:** Bright Teal
* **Secondary:** Golden Yellow
* **Accent:** Deep Crimson Red
* **Background:** Black outlines for clear visibility
**Special Abilities/Traits:**
* Flight (wings will be animated)
* Enhanced agility and reflexes
* Ability to use magic (subtle visual cues in animation)
**Detailed Design:**
* **Head:** Human-like face with a beak instead of a mouth. Large, expressive eyes (teal irises). Feathers subtly suggested around the head and neck (small, detailed pixel work).
* **Body:** Slender, athletic build. Clothing consists of a short, teal tunic with yellow accents and crimson red trim. The tunic should have a slightly flowing design to suggest movement.
* **Arms & Legs:** Humanoid arms and legs, but with slightly more elongated proportions to emphasize agility. The hands and feet are simplified, but detailed enough to be expressive.
* **Wings:** Large, feathered wings attached to the back. The wings should be designed in a way that allows for fluid animation during flight. They should be primarily teal with yellow accents.
* **Tail:** A short, stylized tail made of feathers, similar in color to the wings.
**Poses for Frame Animation:**
**(All poses should utilize the outlined pixel art style and vibrant color scheme)**
* **Idle:** Standing with hands relaxed at sides, slight sway in the body. Wings slightly lowered.
* **Running:** Legs in motion, wings slightly raised and angled back, body leaning forward. A blur effect could be added to the legs for added dynamism.
* **Jumping:** Legs bent, body arched upward, wings spread wide.
* **Attacking:** One arm extended forward in a punch or spellcasting motion, wings partially spread, body slightly crouched. A small magical effect (e.g., a small burst of light) could be added to enhance the attack animation.
**Pixel Art Considerations:**
* **Outline:** A consistent black outline should be used around all elements to ensure clear visibility at smaller scales.
* **Color Palette:** Limit the color palette to the primary, secondary, and accent colors to maintain visual consistency and avoid muddiness.
* **Dithering:** Use dithering techniques to create the illusion of smoother gradients and shading within the pixel art.
* **Animation:** Keep animations simple and fluid, using a limited number of frames to maintain performance.
**Additional Notes:**
* The character's expression should be easily readable even at a small scale.
* The design should be versatile enough to be used in a variety of game environments and scenarios.
* Consider creating multiple variations of the character (e.g., different outfits, expressions) to add depth and variety.
This detailed description provides a solid foundation for creating a vibrant and dynamic pixel art character for your 2D game. Remember to iterate and refine the design during the creation process.