To create a QB HUD for FiveM with the specified features, follow these guidelines:
Health Bar: Implement a horizontal line representing the health bar. Use a gradient color scheme (e.g., green to red) to indicate health levels.
Armor Bar: Place a similar horizontal line next to the health bar for the armor. Use a blue color to differentiate it from the health bar.
Food and Stress Indicators: Create circular gauges for food and stress. Use a circular progress bar design that fills based on the current levels. The food gauge can be green, while the stress gauge can be orange or red.
Layout: Position the health and armor bars at the top left corner of the screen, with the food and stress circles below them, ensuring they are easily visible and do not obstruct gameplay.
Customization Options: Allow for color adjustments, size scaling, and positioning to fit different screen resolutions and player preferences.
This design will provide a clear and functional HUD for players in FiveM.