Ark: Survival Evolved Skill Tree Generator Output
This design focuses on a tiered skill tree system mirroring Ark's survival aspects, divided into core survival, combat, and creature-centric branches. Each tier unlocks progressively more advanced skills, requiring a certain number of skill points to unlock. Skill points are earned through experience gained from surviving, crafting, combat, and taming.
I. Core Survival:
- Tier 1:
- Foraging (Passive): Increased resource gathering rates for plants.
- Basic Crafting: Unlock basic crafting recipes (e.g., stone tools, simple clothing).
- Weight Capacity: Increased carrying capacity.
- Tier 2:
- Advanced Foraging: Significantly increased resource gathering rates for plants, unlocks rare plant harvesting.
- Improved Crafting: Unlock intermediate crafting recipes (e.g., better tools, upgraded clothing).
- Enhanced Weight Capacity: Further increased carrying capacity.
- Resourcefulness: Chance to find additional resources when harvesting.
- Tier 3:
- Master Foraging: Extremely high resource gathering rates, unlocks unique plant harvesting.
- Expert Crafting: Unlock advanced crafting recipes (e.g., high-tier tools, specialized clothing).
- Exceptional Weight Capacity: Maximum carrying capacity.
- Survivalist: Increased resistance to environmental hazards (heat, cold, radiation).
II. Combat:
- Tier 1:
- Melee Proficiency: Increased melee damage and attack speed.
- Ranged Proficiency: Increased ranged weapon damage and accuracy.
- Dodge: Increased chance to dodge incoming attacks.
- Tier 2:
- Advanced Melee: Significantly increased melee damage, attack speed, and critical hit chance.
- Advanced Ranged: Significantly increased ranged weapon damage, accuracy, and critical hit chance.
- Improved Dodge: Increased dodge chance and duration.
- Combat Awareness: Increased awareness of nearby enemies.
- Tier 3:
- Master Melee: Extremely high melee damage, attack speed, and critical hit chance. Unlocks special melee attacks.
- Master Ranged: Extremely high ranged weapon damage, accuracy, and critical hit chance. Unlocks special ranged attacks.
- Perfect Dodge: Near-perfect dodge chance, allows for counter-attacks.
- Combat Mastery: Increased damage resistance and health regeneration during combat.
III. Creature Interaction:
- Tier 1:
- Taming: Increased taming effectiveness.
- Creature Care: Improved creature health and stamina regeneration.
- Basic Riding: Ability to ride basic mounts.
- Tier 2:
- Advanced Taming: Significantly increased taming effectiveness and speed. Unlocks taming of more difficult creatures.
- Expert Creature Care: Significantly improved creature health and stamina regeneration. Unlocks special creature buffs.
- Improved Riding: Increased mount speed and stamina.
- Tier 3:
- Master Taming: Extremely high taming effectiveness and speed. Unlocks taming of legendary creatures.
- Ultimate Creature Care: Maximum creature health and stamina regeneration. Unlocks powerful creature abilities.
- Master Riding: Maximum mount speed, stamina, and carrying capacity. Unlocks special riding abilities.
Interconnected Skills: Certain skills could have prerequisites or provide bonuses to other branches. For example, high-level crafting could unlock better weapons (Combat), and high-level taming could unlock unique creature abilities that enhance survival or combat. This interconnectedness would encourage players to diversify their skill builds.
Visual Representation: The skill tree would be visually represented as three distinct branches (Survival, Combat, Creature Interaction) emanating from a central hub. Each tier would be clearly delineated, with skill icons and descriptions making the progression clear and intuitive. The skill point cost for each skill would be displayed prominently. The overall design would aim for a visually appealing and easy-to-navigate interface.