Warhammer 40K RPG: Technology Skill Tree Explanation
This breakdown explains each technology's function, lore significance, and in-game effects.
Base Tech Tree (Foundation for All Branches)
These are essential technological advancements required for higher-tier technologies.
Basic Engineering (Level 1, 1 TP)
Unlocks basic manufacturing, maintenance, and technological understanding.
Foundation for Imperial and Dark Age tech branches.
Data Networks (Level 5, 1 TP)
Establishes rudimentary data processing and communications systems.
Needed for advanced AI and automation.
Lasgun Tech (Level 8, 2 TP)
Develops las-based weaponry (lasguns, multilasers).
Prerequisite for plasma-based advancements.
Basic Power Armor (Level 10, 2 TP)
Unlocks early forms of powered armor, such as Sororitas or Carapace armor.
Leads to Terminator and Knight-scale power armor.
Primitive Augmentics (Level 12, 2 TP)
Basic cybernetic enhancements (e.g., crude bionics, prosthetic limbs).
Required for more advanced cybernetic modifications.
Basic Starship Engineering (Level 15, 3 TP)
Enables construction of space-worthy vessels with limited FTL capability.
Leads to Imperial voidships and Dark Age starships.
Gravity Manipulation (Level 20, 3 TP)
Unlocks artificial gravity and anti-gravity.
Leads to hover tanks and grav-based technology.
Material Enhancement (Level 22, 3 TP)
Develops stronger alloys and materials.
Leads to nanotechnology and self-repairing armor.
Void Shielding (Level 25, 4 TP)
Enables basic void shielding used on Imperial ships and Titan-class mechs.
Prerequisite for Ark Mechanicus shielding and Titan shielding.
Cybernetic Advancements (Level 28, 4 TP)
Improves augmentics, allowing for neural interfaces, reinforced limbs, and optical replacements.
Prerequisite for Adeptus Mechanicus tech and neural storage.
Imperial Technology (41st Millennium)
Focuses on Imperium-approved technologies, emphasizing power armor, plasma weapons, and voidships.
Plasma Weaponry (Level 30, 4 TP)
Unlocks high-powered plasma-based weapons (plasma rifles, pistols, and cannons).
Leads to Exotic Energy Weapons.
Power Armor Refinement (Level 32, 5 TP)
Upgrades basic power armor, leading to Astartes-grade armor.
Prerequisite for Terminator Armor and Knight-scale engineering.
Titan-Class Shielding (Level 35, 5 TP)
Reinforces Titan war machines with stronger void shielding.
Prerequisite for Ark Mechanicus shielding.
Terminator Armor (Level 40, 6 TP)
Unlocks heavy Astartes power armor, capable of withstanding direct anti-vehicle attacks.
Knight-Scale Engineering (Level 45, 6 TP)
Allows the creation of Imperial Knights—massive bipedal war engines.
Leads to Titan construction.
Neural Interfacing (Level 48, 6 TP)
Improves cybernetic synchronization, allowing mind-machine integration.
Prerequisite for Adeptus Mechanicus Enhancements.
Adeptus Mechanicus Enhancements (Level 50, 7 TP)
Unlocks advanced cybernetics, including the tech-priest enhancements.
Titan Construction (Level 55, 8 TP)
Unlocks Imperial Titans—massive war machines like Warlord and Imperator Titans.
Ark Mechanicus Shielding (Level 60, 8 TP)
Provides the most powerful defensive shielding for voidships.
Required for Ark Mechanicus-Class Tech.
Exotic Energy Weapons (Level 65, 8 TP)
Unlocks Volkite and Dark Age plasma technology.
Prerequisite for Forbidden Archaeotech.
Autonomous AI Warfare (Level 70, 10 TP)
Deploys semi-sentient AI-driven war machines.
Leads to Sentient AI Development.
Omnissiah’s Chosen (Level 80, 12 TP)
Allows the player to merge with the Machine God’s will, vastly improving AI and cybernetic capabilities.
Dark Age of Technology
Unlocks pre-Imperium lost technologies that rival modern Imperial advancements.
Advanced AI Systems (Level 30, 4 TP)
Unlocks non-Imperial AI capable of self-learning and battlefield adaptation.
Leads to Neural Data Storage and Sentient AI Development.
Self-Repairing Armor (Level 35, 5 TP)
Unlocks nanite-based self-repairing armor.
Prerequisite for Nano-Replication.
Hover Tanks (Level 38, 5 TP)
Enables anti-gravity tank production.
Superior Armor Crafting (Level 42, 6 TP)
Improves power armor durability, making it resistant to plasma and melta weapons.
Dark Age Starships (Level 48, 7 TP)
Unlocks faster, more durable voidships with safer FTL technology.
Neural Data Storage (Level 52, 7 TP)
Allows knowledge and consciousness to be stored digitally.
Prerequisite for Ultimate Genetic Enhancement.
Nano-Replication (Level 55, 8 TP)
Enables matter replication and nanite-controlled fabricators.
Warp-Safe Technologies (Level 60, 8 TP)
Reduces the dangers of warp travel, ensuring faster and safer interstellar journeys.
Forbidden Archaeotech (Level 65, 9 TP)
Unlocks ancient weaponry beyond current Imperial understanding.
Prerequisite for Reality Bending Weapons.
Sentient AI Development (Level 70, 10 TP)
Allows AI to develop full self-awareness, creating independent machine intelligence.
Ultimate Genetic Enhancement (Level 75, 11 TP)
Unlocks Primarch-level genetic enhancements, leading to superhuman abilities.
Reality Bending Weapons (Level 85, 12 TP)
Unlocks gravity-manipulating, time-warping, and reality-altering weaponry.
God-Machine Creation (Level 90, 15 TP)
Unlocks the ability to create the ultimate war machines (greater than Titans).
Ark Mechanicus-Class Tech (Level 100, 20 TP)
The pinnacle of Dark Age and Imperial technology, combining all known advancements into a single, godlike fleet.